Research Wiki
42 pages across 6 groups.
Hollow Fleet (4)
Jrpg Phenomenon (8)
- 00 — Research Brief: the jRPG Phenomenon
- 01 — The Emotional Tone of the jRPG
- 02 — Player Needs: the Zelda Lineage and Its Heirs
- 03 — Translating the Formula to Other Aesthetics
- 04 — How Popular Is the jRPG in China?
- 05 — What Actually Sells in China: Dialogue-Rich, Moderate-Action RPG
- 06 — Wuxia and the Meaning-Architecture of Chinese RPGs
- 07 — From Cinema to CRPG: the Ip Man Register Translated
Retro Economic Sf (5)
Top level (5)
Ultima Phenomenon (7)
- 00 — Research Brief: the Ultima Phenomenon
- 01 — The Emotional Tone of the Ultima Series
- 02 — Player Needs Served by the Ultima Series
- 03 — The Ultima IV Case: Why It Still Holds Emotional Value
- 04 — Ultima's Popularity in China
- 05 — Legacy: Where the Formula Went
- 06 — Scorpia's Verdict: the Genre's First Great Critic as Control Instrument
Virtual Shop Sim (13)
- Audience Map — Virtual-Shop Simulators (groups × games × keywords)
- Social-Layer Map — Shop Sims That Simulate *People*, Not Just Commerce
- The Middle-Ground Genre — Crossing the Commerce × Relationships Gap
- Crossing the Quadrant — R1–R5 Deep Dive + Design Guidelines
- The Cozy Shop Sim Canon — Deep Research (2026-07-25)
- Master Keyword Map — Cozy Shopping Sims (Groups × Platforms × Etymology)
- **Soft power**
- 🇺🇸 Pancakes
- New Consumer Insight Report Now Available!
- Download Discounty Demo
- Buy Supermarket Simulator
- Early Access Game
- Target Group Document — Virtual-Shop Simulators ("shop sims")