Research Wiki
31 pages across 8 groups.
Biographies (3)
Critical Analyses (5)
- Critical & Academic Analyses — Jeff Minter, Dan Bunten, and the Philosophy of Independent Game Design
- Dan Bunten's Tabletop-Game Enthusiasm — Verification and M.U.L.E. Dashboard Assumptions Audit
- Game Economics as Philosophy — From M.U.L.E. to Academic Theory
- Source Critique — Flaws in the Original Polish Essay
- Two Game Cultures — American Studios vs. British Solo Developers
Cultural Context (6)
- The 4X Genre — From Reach for the Stars to Deuteros to Master of Orion
- The Bedroom Coder — British Game Development as Cultural Phenomenon
- Cold War Game Design — Theatre Europe, SDI, and the Year Everything Changed
- The Demoscene — Where Coders Became Artists
- Game Remakes & Cultural Memory — Why Old Games Survive
- The Iron Curtain & COCOM — How Embargoes Shaped Polish Computing Culture
Influences (7)
- Deuteros — The Biblical Etymology of a Game Title
- Time Enough for Love — Critical Analysis & Influence on M.U.L.E.
- Heinlein Works Likely Read by Danielle Bunten Berry
- Mahler's Adagietto & Millennium 2.2 — A Study in Emotional Register
- Polish Science Fiction as Political Resistance — Lem, Zajdel, Szulkin, Żuławski
- Synchronicity: M.U.L.E. and Attack of the Mutant Camels — Parallel Origins in 1983
- TIME ENOUGH FOR LOVE